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Hematite I disagree with, before it was used to smelt iron it was already good crafting XP from maces (or if you have enough bronze, bronze splint mail). That easily ate up thousands of hematite before I started saving it for iron.
I’d be willing to buy it in bulk actually.
Flint idk what to do with, I leave it behind on mining trips now.
I used to make flint knives for crafting XP as well but they don’t make much of a dent at my level anymore. Maybe still useful for early crafting leveling if someone wants to save their stone for building or other things.
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This reply was modified 7 years, 9 months ago by
Seryn.
Something I was wondering is if we could make recall potions based on depth, so like:
Rank 3 Recall Potion would take 3 times the dragon scales and/or gold, but will teleport you to a random level between 30 and 39 (assuming you’ve been there).
There’d still be incentive to find a recall tile to go to a specific floor and not need the more expensive potions, but it’d make it so your progress wasn’t totally lost.
It’s a real bummer spending hours on an UW trip going down tens of levels and not being able to find a recall tile.
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Also someone the other day said you can randomly lose items if you log out in the UW, is that legit? Sounded like a bug.
To apply these (<emphasis>rough</emphasis>) numbers a bit,
The chance of knitting a +3 with one specific (5) rune is:
1/(11.5% × 26.0% × 37.0%) = 1 in ~90.
(Was previously 1 in ~30 at level 110).The chance of knitting a +2 or +3 with one specific (5) rune is:
1/(11.5% × 26.0%) = 1 in ~33.The chance of crafting a +3 with one specific (5) rune is:
1/(1.5% × 13.2% × 8.0%) = 1 in ~6300.
(Was previously 1 in ~3970 at level 125).The chance of crafting a +2 or +3 with one specific (5) rune is:
1/(1.5% × 13.2%) = 1 in ~505.So the rune chance for crafting is way up, but it’s still far behind knitting and not enough to make me start fishing for anything. And having +2s back on the table (which in my experience there has been no demand for) resulted in a nerf for both skills.
Beta be beta. 🙂
I’ll be interested to see what another tuning patch brings.
New quick stats after the latest tuning pass.
With this patch all skills are hard capped to 100 even with enchants, meaning +2s are back. I don’t expect to gather more data than this as it’s getting laborious, so given the smaller sample size consider these to be ballpark numbers rather than hard stats.
Follow-up with knitting as well.
Seems we’ve got some RNG on (5)s since it’s a smaller sample.
Did a new crafting test at level 125. Some very slight shifts were noted.
Yeah. And dont forget about +1-3 versions
This could really be smoothed out as well, +3s didn’t show up until level 100 and then at 101 all you get are +3s. +2s didn’t become regular until the mid-90s either.
Something more like:
1-40: +1s become more common.
40: +1s are common enough to fish for (+50%).
41-70: +2s become more common.
70: +2s are common enough to fish for (+50%).
71-90: +3s become more common.
90: +3s are common enough to fish for (+50%).
91-100: +3s slowly edge out everything else to 100%.Just something to get a good progression curve going as you’re leveling up, and that matches the items you’re getting approximately to your level/the amount of time you’ve sunk into it. You start at a lower level aiming for +1s, then upgrade to +2s, then +3s.
And then at 90+ you start fishing for really OP rune combos on +3s.
Seryn, I would suggest trying with different items for crafting. Even with as little as 25 crafting I got about 20% runed items (small sample of about 40 crafts) for grass bands. How much materials an item needs may be a factor in how often one gets runes.
I would be surprised in that case. But I’ve also done 50 iron daggers with the same result, only 13 were runed and all the runes were weak. Which was unpleasant given how much of a pain in the neck getting 2K iron was.
I will be doing a 1k crafting session though just to get a better sample size.
I was thinking about how much I need charcoal earlier. I’ll take it in bulk at 2 = 1 gem, to make up the difference or if you’d like to save your gems entirely.
I’m more than happy to make the entire trade in charcoal.
Also since I’ve gotten a lot of procs since I talked to Eman the price range I quoted him is no longer fair. I think we can go with the following instead:
If you want a +1/2 Ancient(4): 100 gems (or equivalent).
If you want a +1/2 Ancient(5) or a +3 Ancient(4): 200 gems (or equivalent).
If you want a +3 Ancient(5): 400 gems (or equivalent).I also have a few Wanderer’s Garbs now if you’d prefer over a jacket.
So… crafting fishing isn’t amazing. Only 23 out of 100 crafts were runed, none were higher than a (3), of which there were only two. All the others were (1)s and (2)s. Small sample but really blunt results. I wouldn’t expect any miraculous rune combos from crafting unless it’s buffed heavily.
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On the other hand knitting is great. 59 out of 80 crafts were runed (73%), and 15 had (5)s: 6 were Ancient, 4 were Glowing, 0 were Radiant (boo), and 5 were Stained. Since Radiant had a healthy number of (3)s and (4)s (6 of each) I assume the lack of (5)s is just RNG due do the small sample size.
However even with knitting it was rare for an item to have more than 7 total runes if you added them all together (only 3 out of the 59 did; one 9, one 10, and one 12). So it looks like you can prioritize one high rune stack, or get a more moderate spread, but getting multiple (4-5)s is going to be a long long shot.
Versus crafting:
Any items in particular Furious? 🙂 I should have a few Nobleman’s Jacket and Wanderer’s Garbs +3 Radiant(4)s. Also I didn’t think blue stars counted towards your highest skill when reincarnating but I could be wrong.
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I could’ve sworn crafting and knitting were supposed to hard cap at 100 but after hitting 101 in both I’m getting guaranteed +3s. Potentially not intended behavior.
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Some early stats for 101 crafting coming soon.
In fact I now have two Ancient(4)s, so more to go around. 🙂 Second is a +1.
I do still have it; someone else has expressed interest as well but they’re in the same position as you. I don’t plan on doing a layaway situation, but I’m not in a particular hurry either–I’ll just hold on to it until someone is able to make an offer. 🙂
Also I no longer need citrine/peridot/sapphire specifically, so all gem types are fine.
Black pepper dishes made a big difference for me, between that and setting up a sheep farm I don’t have any complaints about knitting anymore.
I would like dye-making to be a skill alongside smelting though, with similar mechanics and a way to mass-produce dyes in exchange for less skill xp.
Just to follow up; managing to set up a sheep farm does inundate you with a lot of wool, so that’s less of a problem than I thought assuming you can catch some sheep. 🙂
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This reply was modified 7 years, 9 months ago by
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