Paisley

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Viewing 15 posts - 91 through 105 (of 332 total)
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  • Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    From my understanding you can punch a wall in wellington and it will show you the damage bar, but you can’t actually damage the wall itself. You should only be able to remove a wall if you built it, or if someone else’s wall is touching a wall that you built. If you didn’t see him break all the way through the wall then I would assume he did not actually break in, and he was just punching it uselessly.

    in reply to: Visual Information of Parameters #13658
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    +2 on skill window, having to hit the reincarnate button to check with top skill, with no way of knowing the difference in xp between that one and the one I’m actually trying to reincarnate can get frustrating

    +1 on craft window, though knowing the amount of xp isn’t as useful as the one above and there’s charts for that now

    +0 map name, if there were more maps, maybe, but I think we all generally know where we are

    +1 character window – some of this is kind of there, but making it easier to read would be great

    +1 – knowing how much angel dust is left for a trait would be nice

    +0 – /reroll, just do this without gold to find out how much gold it will take, though having a confirm button would be nice in case you forget to drop all your gold

    in reply to: Towers and Ownership #13639
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    i’ve been involved in the tearing down and replacement of a set of 800-some towers twice now, so +1 on this, especially the parts related to being able to upgrade the towers to the new tribe more efficiently. I think trying to manage guests not being hit could get overcomplicated (and creates a new means for intrigue) but its an interesting idea.

    I would also like to see tribe rank settings for towers, recruits shouldn’t be able to disable them at all, and a elder-only setting would be nice and save space; we have an entire section that only elders can even get to, our base could have a smaller footprint without it.

    in reply to: All my items in my house disappeared #13634
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    It happens, and you may never figure out who raided you either. Thankfully its not too hard to get started again; get a pickaxe and a hatchet, mine rocks in the desert for gold, mine rocks in the arctic for obsidian, and set up a few towers to prevent future issues.

    in reply to: All my items in my house disappeared #13631
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    Find a lens and check every wall to make sure that you built it. Also make sure that none of your walls are touching anyone else’s walls, and that you have floor tiles covering every piece of visible ground within your walls. If you find someone else has put walls in, that’s probably who raided you. If you didn’t have floor tiles down then it could have been anyone, though if they left anything behind you can try using a lens to see if they picked it up at any point and then put it back down.

    in reply to: Eu unplayable #13619
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    going to reiterate what I said in discord – fight the power. If he’s harassing everyone, then everyone should band together and fight back. It’s really as simple as that, make friends, gain skills, win the war of “hearts and minds” and drive him back.

    failing that, there’s 8 other servers, but there seems to be plenty enjoying EU regardless of this one guy killing people in a pvp-enabled game

    in reply to: Wood wall bug? #13614
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    Its not related to whether you have wood or stone walls. If you log out on a floor tile you log back in on the nearest nature tile. Put floor tiles down and you wont have the problem. No grass, dirt, road tiles etc.

    in reply to: pvp-kos #13582
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    let’s say you’ve been playing peacefully for months, no one has bothered you, you have a nice house with some towers to protect you and a lovely farm where you spend countless hours farming aloe and other crops. And then some jerk ropes into your farm from underground and throws road tiles down all over the place, and you happen to walk up on him while he’s doing it. In a world without pvp, you have no recourse but you watch him destroy your hard work.

    If you don’t like PVP, Admin has made an area for living (wellington) and areas for training where only monsters can kill you (like wolf cave). You’ll need myst to live in Wellington, of course, but if you can’t manage to keep people from otherwise wanting you dead it might be a solid solution.

    Most people playing do not want PVP removed, it allows some level of keeping things in check. Yes, people can get nasty and live in wellington too, but at least if they enter galebrook you get to kill them for it.

    in reply to: Reboot server #13544
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    at 2:05 pm Brazilian time there was a reboot on the usw2 server and because of this I lost my ring at the glowing altar, it simply disappeared, I would like to receive my ring again or some form of refund

    I don’t believe you’ll get an answer on this here, I would suggest submitting a contact form: http://www.mysteralegacy.com/contact/ . Not sure that will help you either, I think at some point this has happened to most everyone somehow, but, it might be worth asking.

    in reply to: Good Tree Location #13537
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    Trees spawn at random in any open green space, they don’t naturally cluster up or anything. If you find (or buy) any pine cones those can be planted for new trees

    in reply to: Rates of Decay per Map #13528
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    Nobbi is 100% right here – the random decay ticks that he’s talking about DO take into consideration whether the wall has supporting structures. people who try to build round(ish) homes or designs without corners will run into more issues with the walls that do not have supporting walls or structures (animal gates, towers, etc.)

    in reply to: Training and Durability #13527
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    my club only lasts 10 minutes, I started setting a timer on my phone lol

    good to know about the dummy sound, i’ll need to listen for that. I would love a sound when my weapon goes red though, sometimes there’s a lot of chatter going on in global and if I’m not looking at my screen in that very moment I miss the message. If I also don’t happen to have that tab open with the weapon I might break it. That said, I now do these things (set a timer, make sure I have the right tab up, make sure I check often) to avoid breaking my weapon and I generally only lose one every few months.

    in reply to: Rafts and Transportation #13490
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    +1 to making rafts usable, it might be necessary to build permanent water ways tho

    Jousting would be fun, otherwise I’m not sure about wanting horses

    in reply to: Dog Trainer Skill and Leash #13461
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    +1

    some sort of animal husbandry skill would be useful overall, I’ve spent a lot of time chasing sheep and chickens around and while that’s great for getting mats (arrows and bandages, for example) that I can then use to gain experience in other skills (archery, healing) you don’t gain any xp standing around picking up feathers or feeding and shearing sheep. Other than it being a great way to burn off infamy, I rarely have infamy and I don’t gather these mats often because it seems like a bit of a waste of time, in theory I could collect enough gold in the amount of time spent herding things to just buy the mats from someone else.

    I know we started on dogs but this ties in, to effectively herd chickens en masse it helps a ton to have a dog or two, and being able to call just one of those two at a time or somehow manage which dog is which would be awesome and make the overall experience better. having a way to gain exp for successfully breeding chickens or sheep, as well as for training dogs to help with that, would be gravy on top of that. I’d be super happy with just a leash or option to call a particular dog by name, but the future is wide open if this could somehow be turned into a skill.

    in reply to: Items are red in inventory #13450
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    ive seen this with mats before, my repair kit goes red and breaks, I pick something up like, seeds, and that item is now red-tinged too. It’s been reported before, it generally goes away though

Viewing 15 posts - 91 through 105 (of 332 total)