Paisley

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Viewing 15 posts - 286 through 300 (of 332 total)
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  • in reply to: Blue skin supporter option please #7832
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    if you get blue I want purple (…and thus begins an argument for the entire spectrum of colors, which would be awesome really :))

    in reply to: When are we getting them? You know what I mean. #7794
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    I too have developed a love-hate relationship with the sheep (in which I love them until they’re out of wool…and then they die in case they’re lying about being out of wool) and feel that Alpacas may be the salvation that we need..

    in reply to: POTATo #7783
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    I agree with Belle, potatoes are a curse. I once planted them thinking wow, this is kind of neat, different even! and then I found myself with a never-ending stack filling my inventory. They make great gifts for your enemies though.

    AS to the carrots, I quote here Reverend Maynard:

    “Hear me now, I have seen the light!
    They have a consciousness, they have a life, they have a soul!
    Let the rabbits wear glasses! Save our brothers!

    in reply to: Bots in southamerica server #7758
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    if he’s not behind a wall maybe turn his field to water and see if he says anything, kills you, or changes what he’s doing 🙂

    then you’d be sure, for what that’s worth; it can be hard to tell at times we had a player with an alt that was probably only ever seen digging clay in the same spot for hours but he had two devices, one was doing the ‘fun’ stuff and one was digging clay, and would respond to questions so was clearly paying attention. and when I get on a hypnotic planting spree myself it might start looking very robotic 😀 that said, I’m sure there ARE bots, but equally sure that admin is trying to work these things out as he can.

    in reply to: Idea – Siege Weapons #7724
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    this is awesome but we need an option to throw burning pitch on it from inside the walls, causing damage to the siege engine and the people nearby. or maybe some flaming arrows.

    in reply to: Mechanics of digging water tiles #7723
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    if you’re not afk-ing (or autoing, or botting, or whatever) its really not that hard to deal with. make three deep water spots XXX <-stand here and dig. when the one ahead of turns to dirt, move forward, make the middle one deep again, back up, and continue. takes a little more attention but only a few extra seconds.

    in reply to: New Player VS Toxicity #7609
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    I find it amusing you say that considering that when I joined Texas in Dec, and at that time and for months afterwards people would talk incessantly about how absolutely hostile the people on Texas server were. I didn’t find it to be true, really, but even now I think things are better than they were then.

    That said, things do go sideways from time to time so you have to have some patience, but the nastiest people don’t seem to survive long at least.

    in reply to: Water behaving differently in Gale? #7604
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    we were doing a massive water project last night and had a huge area (like, 15×17) covered by deep water when I observed this, so I expect the amount of surrounding water isn’t relevant

    in reply to: Murdered by a chaos while sleeping inside walls. #7602
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    Oracles answer seems to be the most likely one, however, was the Chaos still in your house when you woke up? because I don’t think they can unstuck, he would have had to bust a hole out to leave

    I recommend checking every wall to make sure it still YOUR wall, someone could have broken him out after he killed you (assuming you had a nature tile) or broken the wall and somehow lured him in to kill you and the patched it up after.

    in reply to: Water Levels #7600
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    ahh….so I’m not crazy that did happen lol

    maybe its to nerf bots or something? kind of irritating though, especially if you’re just trying to make a couple squares to dig in while chasing chickens or something

    in reply to: Gg, unplayable. #7469
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    I started out on the ‘most violent’ server in late-dec/January with a basic idea of how to play from talking to someone else who referred me to the game, but not really much to go on. I managed to escape the market area and build a house, only died once as a level 9, got some mats, joined a tribe and stayed afloat after that. Really you just have to kind of keep your head down at first, and don’t linger in the market area longer than you have to (hell, I still avoid Market).

    It’s not the game, its you; if you don’t have the patience to die, get raided, or lose your items occasionally then its not the right game for you but for the rest of us it’s perfectly playable. You have to be able to pick up the pieces and move on.

    • This reply was modified 6 years, 11 months ago by  Paisley.
    in reply to: Suggestion: Elder tribal trading counters #7460
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    oh wow that’s a lovely way to do that, thanks for the tip – I was asked for a market at one point and threw one together but always hated the amount of space trying to make individual chambers for people, I never thought of a gate system 🙂

    in reply to: Suggestion: Elder tribal trading counters #7420
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    +1

    right now I have to have a separate elder trading area and/or individual trading counters for people (which could be for anyone, but at this point (which could change) I trust my elders not to mess with the tables so we just have our own room). Regardless, though, whoever owns the table is the only one who can update it or clear it, and we’ve had people quit with full trading counters before. Having an area for Elders to sell extra mats and allow multiple people to change the counters would be awesome.

    As an adjunct to your idea – a simpler solution to people quitting will full tables would be to allow leaders/elders to modify tables belonging to recruits/members, or some mechanism (like a leadership override) that kicks in if the user hasn’t been in in X # of days. It could lead to its own issues, of course, but so can most things.

    in reply to: Basic chicken farm #7308
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    let me start by pointing out that this is a REALLY old thread and most of the stuff they’re talking about is less relevant (though it was a fun read anyway).

    Back then yes, you would have waited until a chicken spawned. Now you could do that but would generally ask someone for a fertilized egg. They will either be selling them in a market stall or you can ask in global if anyone has one for sale. I have not bought one in ages but figure it will probably be 1-2 g or so to buy an egg. When making the sale LENS THE EGG to make sure it says fertilized, if it does not say fertilized then they ripped you off. You’ll also know whether its fertilized by whether it stacks in your inventory or takes up a slot by itself.

    To hatch the egg lay it on grass, and you probably want it in an enclosure and AT ALL TIMES you’ll want to wield a bucket, hoe, shovel, repair kit, or other thing that wont let you attack it (trust me on this, we’ve all killed them before). If you click the chicken and then click info it will tell you its hunger rate. If it is between 10-30% hungry it will say molting, this means it will drop feathers. If it is between 70-90% fed it will say breed, this means it has a chance to drop more fertilized eggs. They eat worms, and will only eat off of grass, or lay eggs or drop feathers on grass.

    in reply to: Room/Floor Tiles #7283
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    I can only really define the behavior, the why is going to be because the dev felt like it seemed rational when he did it. It’s just a game parameter you get used to after a while.

    Road riles are considered nature tiles, similar to grass and tilled dirt, as well as water. They can be roped through (note: dark water cannot be roped through, I think) and degrade at some sort of undefined seemingly random rate. If you put a nature tile next to a floor tile (or a floor tile on grass) the floor tile will degrade at a higher rate. My best guess is that is to make sure that an unused structure will eventually clear itself off the map, freeing up the space for someone else to build.

    Putting a structural item such as a dummy, wall, animal gate, trash can, etc. on a tile next to a nature tile appears to keep the floor tile from degrading as quickly (compare a floor surrounded by animal gates to an ungated floor, the floor tiles will remain intact so long as the gates do).

Viewing 15 posts - 286 through 300 (of 332 total)