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Hi Seryn! Thanks for the feedback and testing 🙂
I don’t think we can answer specifics about weight until more testing is done.. but JVH will definitely be making adjustments after a little more data comes in (probably within the next few days). It’s better for us to start with a lower amount and increase it, than to start with a high amount and have to decrease it. Thanks for your patience! ^_^
Thanks for the report Tux!
JVH says he’s aware of it and will fix it as soon as he can ^_^Great post!
The current weight limit is just for testing right now. You’ll be able to upgrade it later on 🙂
Not sure about the copy paste stuff with the chat pane, but I do know that the chat bar was moved to the top so phone keyboards won’t cover it when they pop up ^_^Kutstuf isn’t so great on its own lul
New name: KaylovespieHi Native! That’s the first I’ve heard of a Chaos not eagerly picking up a weapon and going on a rampage 😛 Thanks for the report!
The precedent isn’t for accusations, it’s for when there is proof of hiding bug abuse from the developer, or otherwise breaking the rules.
We’ve seen the community handle trolls very well. Some of the bugs Ceaser and others exploited in the past sorted themselves out, some needed mod intervention. A 100 Jew account maker wouldn’t be phased by a ban compared to someone who is more invested in the game. Someone who is known for trolling the forums is more likely to have their forum privileges taken away, for example..
Closing this thread since it’s old.
December 9, 2016 at 9:48 pm in reply to: Bronze pickaxe durability and wool spinning QoL feedback #2011Hi Seryn!
Great feedback – JVH said he will definitely up the durability and look into the yarn as well. Thanks for bringing it to our attention! There will be more fun stuff to test coming soon 😀Nice to see some up and coming chefs in the game 😀
I’m pretty sure the expiration is supposed to average when stacks are combined. It can change depending on quantity but this sounds like it might be a bug so I’ll pass it along – thank you for the report!There are some people that help test and give feedback, but we could use more help especially now that we are planning for mobile release and other big changes^_^
For example we’ve been experimenting with different placeholder graphics until now, but will need to create or obtain a lot more pixel art before release. (Hoping to write a post about this soon.)
Anyways, the community can be a big help so we’ll be reaching out as the plans come together 😀Sorry about that!
Everything seems to be back to normal for now, thanks for reporting you guys ^_^Special shout out to Tee Pot for helping JVH with some bugs. U da real MVP 😀
December 7, 2016 at 1:56 am in reply to: Looks like I was right about the earthquake natural disaster. #2003Thanks for the report Tinkler! Everything seems to be working now 🙂
We’re happy you’re enjoying the game so far 🙂 That mockup looks great btw!
That’s definitely the direction we want to move in since we have plans to do an app store release some time next year.As for the game direction, we’re trying to make a unique sandbox game that is mostly player-run with some procedurally generated content.
We’re experimenting with different features and trying to find a good balance between casual and hardcore elements 🙂Hi Noirine 😀
Thanks for the suggestions, your post was very well written!We have plans to improve the UI which should include a dpad and a more organized inventory pane. You have some good ideas about farming, hotkeys and such too! There are a lot of balance issues to think about but we hope to keep steadily improving the game with these kinds of suggestions. Looking forward to your next post – thanks!
Hi bka! I’m not sure about the dead bodies (bone piles?) but it looks like you found a crash bug with the meal stacks. It should be fixed the next time the server restarts. Good find, thank you!
Hi Alastor!
Thanks for the report and so sorry about your lost aloe D:We’ve been collecting information about these item issues after that duplication event. There were some unrelated crash bugs (fixed today) that probably reset the server while you were sleeping and triggered the database cleaning up those phantom items. It seems like when stacks are joined with these items then things can get unpredictable.. Hopefully everything will get resolved soon. We appreciate the info! 🙂
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