Kaylovespie

Forum Replies Created

Viewing 15 posts - 61 through 75 (of 167 total)
  • Author
    Posts
  • in reply to: Infamy Balance Discussion #3791
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    Thanks guys for your well thought out suggestions!

    I wont have as much time today to keep this thread organized and on track for JVH so I’m going to close it down for now. We have lots of new ideas to bounce around for a while, on top of the original ideas I’ve collected from the old threads ^_^

    Keep testing out the latest patch and if you want to add new suggestions regarding infamy go ahead and submit it through the contact form to reach the dev more directly. This will help me keep the forums less spammy on this topic during testing. Thanks!

    in reply to: Infamy Balance Discussion #3776
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    Hey @derick, I’m glad to hear the recent patches fixed most of your concerns. Playing without eating is a unique playstyle 😛 I guess the worry is that people could go on a killing spree before bed then hold space in their base to clear their infamy overnight. Maybe we’ll be able to think of a better way though ^_^

    JVH already added the daily patch notes in his thread but there was an extra patch in the evening that might have been missed. He made it so the speed debuff scales a lot smoother.. instead of hitting the 100 slow really quickly now you hit 50 at 1 hour of infamy and 100 at 2 or more hours. So you will barely notice slows unless you are really into newbie killing 😛 It shouldn’t be noticeable at all for raiding or other things. I updated the top post with the new change.

    in reply to: Infamy Balance Discussion #3771
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    @NobodySPC, That is a cool idea 🙂 I guess it could potentially be complicated to program though? It might give a fleeing criminal too much time or not work with in-progress raids so it would need a lot of extra balancing is all. I know some players want to keep the system as simple as possible. We’ll definitely think about it though!

    @tirioll, I was wondering if it could somehow be based off combat level too.. maybe like compare their attack, defense, dodge, precision upgrades? I like the idea of simplifying or knowing how much infamy you will get too. I think the hour cap helps with this but maybe there could be some indicator like you say.

    in reply to: Infamy Balance Discussion #3764
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    @Battler, glad you like the system Battler 🙂 Trying to reduce the thread to new ideas, balance suggestions, or bugs. Thanks!

    in reply to: Infamy Balance Discussion #3749
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    @Fappy, You no longer get hours of infamy per kill which is listed in the top post. The 100 damage maximum for arrow towers are for the worst criminals, and according to the dev that is before armor reduction and before hp percent reduction so it should be much less actual damage. It’s only 1 extra damage for maximum infamy you can get for raids.

    @tux, I don’t believe you can order dogs to attack people unless the taming patch has come early 😀 The dev remembers someone was testing killing an alt of theirs once before but you have to purposely attack the dog first. I’ll pass on your idea of forcing perma login for infamous players!

    Tux also mentioned there could be alternative consequences besides or replacing the current debuff. One idea that has been added already is higher drop rate on death. Feel free to think of other ones as well!

    Going to remove posts with duplicate, outdated, or inaccurate info to avoid confusion. Thanks.

    in reply to: Infamy Balance Discussion #3744
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    @BalthazarB, the dev mentioned in another thread that the icon next to the name (skull or whatever it will be) has been in the works. As it is now infamous players can be attacked in safe zones (sorry I forgot to add that to the top post!). Someone did suggest the death drop punishment which we will be talking about, though there are some important concerns with movement speed apparently. Thanks for the alignment idea and other suggestions!

    in reply to: Infamy Balance Discussion #3741
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    @BalthazarB, that is a valid concern! That’s one reason I think the admin wanted there to be a little work involved in finding an altar to pay the cost. A gold sink is probably good for the game, and when gold is used it gets put back into the mining rocks. If excessive newbie killing becomes a problem again then things will be adjusted 🙂

    in reply to: Infamy Balance Discussion #3740
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    @Tiggz, an altar in the marketplace is a possibility. For now there are two guaranteed altars in B3 that wont move for donations. You can also reroll objects in B4 to get one.

    The altar cost was updated in today’s balance patch so it will need to be tested for a bit before it’s changed again.

    The level difference calculation is a bit complicated but according to the dev you get around 1-2 minutes for killing someone about your level, and about 30 mins for a 20 level difference. Killing someone much lower will always give the hour penalty, or 12 gold. So you would have to do 8 extreme newbie murders to get that max gold cost 😛

    Thanks for the suggestions!

    in reply to: Infamy System and Towers #3532
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    Hey guys! I know the dev is working on something new that will make raiding easier. For now he’s gonna change how the stacking works with multiple arrows, and I’m sure he’ll tweak some other numbers soon. Thanks for testing!

    in reply to: walls torn down in a matter of minutes #2890
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    Looks like you and JVH solved this mystery in game, was an overlooked cracked wall. For everyone else’s peace of mind healthy walls still take the normal amount of time to break. I recommend everyone to invest in stone walls and towers for the best defense, and gold padded locks for guaranteed safety of items ^_^

    We will update the guide soon with best practices and keep balancing defense as needed. Thanks for the report!

    in reply to: i quit #2861
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    I’m sorry to hear about the break ins and animal slaughtering, Tirioll 🙁
    We appreciate you sharing your experience. It will help others as a warning, and hopefully someday people will have some success fighting back against the griefers. From our end we will keep working on solutions to balance the sandbox world for peaceful players.
    Hope to see you back sometime, thanks for your patience with everything.

    in reply to: A Roll back on the whole server #2793
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    Hey guys, we are definitely still here reading everything. Sorry about the raids 🙁 I know from experience that can be pretty frustrating.

    JVH is finishing up a work project but he is collecting all your feedback and ideas for the next couple of patches. All your posts have been really helpful. Instead of a wipe we would prefer to fix the power balance so history doesn’t keep repeating. We will be testing some things in the near future to help with this.

    Thanks everyone for your patience and ideas. I hope the peaceful times come back soon!

    in reply to: Marketing the game #2768
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    Hi Wankzzor, glad you like the game! You’re right we need marketing more than anything. Some players share the game by telling their friends or posting on other sites and that helps for a while. The dev (JVH) has been planning some bigger releases by the end of the year that should bring in more players. I like your idea of making videos and the Portuguese site, we’d love to see anything you make ^_^

    in reply to: Game Engine? #2727
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    Hi Kyten!
    JVH says the client is in HTML5 (using pixi.js for graphics) and the server is node.js.

    in reply to: Item durabilty bug #2609
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    Thanks for the report, KCosmic15!
    We’ll look into it 🙂

Viewing 15 posts - 61 through 75 (of 167 total)