Kaios

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Viewing 15 posts - 46 through 60 (of 138 total)
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  • in reply to: No PVP on new maps. #8854
    Kaios

    Lvl 233 USTexas
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    Posts: 173

    In my opinion strong mobs in an area indicates it is better suited as a pvp zone rather than a pve zone, already the difficulty deters lower levels from hanging out there and in fact the only exit from Wolf Cave is to enter in to Snowtop Peaks which is indeed a pvp zone. So you can go in to Wolf Cave and train relatively safely if you like but it’s not hard to camp the exit at peaks and wait for people to kill anyways so I don’t see why it wasn’t made a pvp zone in the first place.

    in reply to: No PVP on new maps. #8715
    Kaios

    Lvl 233 USTexas
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    Posts: 173

    At least Wolf Cave should be a pvp zone and yeah I expected a place called arena ruins to have a duel statue. I think it’s appropriate that we finally have a relatively safe place for players to gather and practice with each other.

    in reply to: Have Chaos been changed? Or are they bugged? #8603
    Kaios

    Lvl 233 USTexas
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    Posts: 173

    And sorry for the double post but I missed the edit window, even if this is a real change it’s still not consistent anyways since I’ve still managed to kill a 150 chaos and 146 chaos just today while they were blocked by low level characters so it isn’t happening all the time which led me to believe it may not be intentional.

    in reply to: Have Chaos been changed? Or are they bugged? #8601
    Kaios

    Lvl 233 USTexas
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    Posts: 173

    I agree with you guys that they should be a large threat but perhaps they should not be so easy to produce then.

    in reply to: Glitch abuse used as griefing method in Wellington #8550
    Kaios

    Lvl 233 USTexas
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    Posts: 173

    This method of entry works anywhere whether you are in Galebrook or Wellington. I do not really see why it is a big deal if someone spent myst to lay down floor tiles, access your farm and then kill 3 cows or whatever. It happens all the time in Galebrook whether they rope up from the underground or use the tile placing method. Also keep in mind a freshly created character only has a myst building cost of 20 up to level 8-10 which is really not expensive at all.

    in reply to: Admin towers shoot me upon recall. #8539
    Kaios

    Lvl 233 USTexas
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    Posts: 173

    If you do not have infamy and this still occurs it might also be related to a bug I’ve seen pop up recently when players are breaking their own walls but still getting shot by nearby towers which I do believe should not be happening at all. I noticed this when I broke some of my own walls and got shot by someone else’s tower nearby and I have seen it happen to others.

    in reply to: Bed not working #8534
    Kaios

    Lvl 233 USTexas
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    Posts: 173

    Indeed I can confirm this is still happening as well.

    in reply to: Glitch abuse used as griefing method in Wellington #8533
    Kaios

    Lvl 233 USTexas
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    Posts: 173

    I don’t disagree that many players both new and old are run off of a server due to relentless griefing, raiding, etc. but this “glitch” in particular isn’t a glitch at all. The guide warns you to floor your entire base as does the wiki and in fact even if a player did not get inside due to the nature tiles any items you have placed on floor tile will eventually decay when the tiles do because you never bothered to tile the entire area anyways.

    in reply to: Items lost to holes #8391
    Kaios

    Lvl 233 USTexas
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    Posts: 173

    That really bothers me too, my greatest fear in UW is that I am going to set my gear down to repair it and then create a hole on top of the gear as I walk back on it to pick it up which is why I always set floor tile down before repairing. At least this can be avoided at snake pit by taking the stairs down instead of dropping through the well but obviously could still happen at the hole to UW or any other holes that might appear somewhere so I agree it’s pretty lame that this happens.

    in reply to: Bed not working #8362
    Kaios

    Lvl 233 USTexas
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    Posts: 173

    I’ve experienced this issue as well, log out in bed and stop appearing at leaderboard. When I log back in I am usually still in my bed but one time I ended up outside. Other players have reported not having increased time alive hours after logging back in from a bed too.

    in reply to: Gold Disappeared from a trade counter #8146
    Kaios

    Lvl 233 USTexas
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    Posts: 173

    Put floor tiles underneath your counters otherwise the payment will despawn like any other item on nature tile.

    in reply to: Some 120+ UW Critique #7842
    Kaios

    Lvl 233 USTexas
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    Posts: 173

    Oh ok I wasn’t aware of that being affected through level I assumed you simply had to be at the floor or deeper than the floor the player died on to retrieve their gear from remains which is probably how it should work. I was doing pretty well lately, going for 200+ but I died on 191 this morning unfortunately. My biggest complaint is that I’m trying my best to be careful and not really dying through any fault of my own as it’s rather difficult for me to control what spawns around me or what I recall/fall in to. Plus through all of that you are dealing with constant rubber banding on most servers too.

    in reply to: Some 120+ UW Critique #7834
    Kaios

    Lvl 233 USTexas
    Skeleton
    Posts: 173

    Digging past 100 it determined by digging level Kaios:p 1 Floor per 2 digging levels for a total of b150

    wow that’s cool I had no idea, I just couldn’t dig beyond 120 with my current digging level so I figured that was the max lol

    and also Aloe doesn’t help my I when you have 1510 Health I stopped using it altogether

    Idk I feel like it helps mitigate dust devil damage when you are trying to break walls and presume it would work similarly for mind flayers but you’re right I have also stopped using it for the most part as well

    Anyways yeah it sucks dying that deep and having to go all that way to retrieve the gear again especially when the risk is so high that you’ll lose more on the way. Safely clearing floors out while trying to search for a recall tile and consistently falling down holes is also quite obnoxious.

    I agree with you about recalling too it’s a nerve-racking experience.

    in reply to: Some 120+ UW Critique #7828
    Kaios

    Lvl 233 USTexas
    Skeleton
    Posts: 173

    @admin please dude let us use aloe during mind flayer’s range attack or nerf the amount of defense drain caused by mind flayers because getting trapped or pinned by multiple is such a pain in the ass and it really sucks dying so close to b200 because of situations where you have absolutely no recourse available in surviving.

    in reply to: How to use trading counter? #7796
    Kaios

    Lvl 233 USTexas
    Skeleton
    Posts: 173

    First press action while facing the counter with no items underneath your character or on either side of the counter to clear any price you’ve already set.

    The first item you drop is your price so in this case gold. Drop your gold in the amount you want to set the price to then press action and pick up the gold again. The price is now set, if you want to change the quantity of price later you can simply type /price # while facing that counter.

    Next you drop the item you want to sell, so stone. Drop your stone in stacks of 250 on top of each other then press action. From that point forward you do not need to press action again to set a new sell item, you simply drop the item or stack at the counter and it will sell for whatever price you have set.

    Counters with nothing set on them can be used by other players to send items over to the other side of the counter.

Viewing 15 posts - 46 through 60 (of 138 total)