This was introduced to protect new players and help maintain playerbase, but its having the reverse effect on players your where loyal to the game,
attacking some pve content generates infamy, raiding generates a tonne of infamy as does any pvp.
Slowing players down with infamy is overkill.
Either try making the market place and crossroads a green zone, no pvp at all there and upon leaving you can’t attack or be attacked for 1 minute or,
Remove the skill assassin which will still allow killing but negate people having to level up any one skill by pvp alone.
either is worth trying and easily implemented rather than fixing a broken infamy system that seems like it wasn’t fully thought through,
and what the hell is up with spawns atm, creatures spawning in places they shouldn’t, it didn’t happen until this update so I’m assuming a poorly implemented patch has messed up stable code.