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The background and some shapes looked so much like Geometry wars. But if I remember, the shapes didn’t move. But it’s like Geometry wars :C
Nothing like those. It looked more like Geometry Wars, except a trail of light. It wasn’t solid, looked more like my paint reference. It wasn’t a lazer type game.
There’s no shooting in the game.
Just a trail of light that bounces off walls and hit shapes that explode and make combos.
Potato image of what the game looks like from memory:
Poot :C.
Way off on both ;/
See my imgur potato paint image of what the game looks like for reference
The game looks VERY similar to Geometry Wars.
Except the trail of light moves freely if I remember correctly, or you direct it with walls, and does not shoot.
@johnstalker type /pvp to toggle it read here also http://www.mysteralegacy.com/forums/topic/april-dev-notes/#post-6707
Nope :c.
The trail of light moved in one direction on the screen, and would go off screen, and come back into the screen on the opposite side.
The only way it changed direction was when it hit walls like in the imgur link. And you had to direct it to hit shapes, that exploded, and you’d make combos by doing so.
Lots of visuals.
Looks very similar O.o
Alas no :C.
I don’t think you could control this trail of light, and it didn’t shoot anything.
If I remember correctly, you had to either place walls or tilt your iPhone/iPod to get the trail of light to go where you wanted it to(so maybe could control it?). But I really think you placed walls..ugh.
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This reply was modified 7 years ago by
irukandji.
The amount of PvE players heavily outweighs the amount of PvP players.
Dev, you are losing a great deal of money, and players, because this game is more PvE then PvP.
Please remove all PvP from the game, so it doesn’t die.
Thanks
The amount of PvE players heavily outweighs the amount of PvP players.
Dev, you are losing a great deal of money, and players, because this game is more PvE then PvP.
Please remove all PvP from the game, so it doesn’t die.
Thanks
Adding on to post:
Although a toggle feature might be nice, accidental structure hitting adds a facet to pvp, loss of hp by towers, getting infamy from damaging a structure from towers, or dying by them.
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This reply was modified 7 years, 1 month ago by
irukandji.
That sounds good.
Also when a repair kit breaks, have the game know you were just using one, so the next action doesn’t damage a structure. Sucks every time. Have ended up just tossing kits when they are red.
Or perhaps, a toggle feature for destruction.
That way you can’t damage a structure unless you want to.
Party system: Have myst be based off the amount of damage you do to the mob.
ug – underground
ow – overworld (ground level of the game)
cr – crossroads
ss – south sands, or screen shot
cem – cemetery
cata – catacombs
afaik – as far as I know
kos – kill on sight
ks – kill steal (someone kills a mob you are currently fighting)-
This reply was modified 7 years, 1 month ago by
irukandji.
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This reply was modified 7 years ago by
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