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based on this
i figured it would be you make less noise in ur actions
i never said 1k myst i said based on mining skill and the mob would be identical to rocks so spamming ww at rocks in the offchance its a myst rock would be wasteful and why do you want more alchemy skills and constructions
what if they only took damage based on pickaxe skill; then you gain a method of training combat and gaining myst
what about rock insects creatures that spawn that look exactly like rocks and dont attack back that drop myst and loot based on mining level and rock type and can move
I live in the uk and play on USwest and my lag isnt that bad just a minor thing
//Dog fountain training no longer viable
Fast cooking no longer viable
Altars now dupe gold //knit 1-2 noble robes and you can get to 30 knitting easily
while someone with no hunger meter uses a smoking pipe heal them for easy afk healing training
you can use infamy to your advantage by going to underworld, snowtop peaks, and catacombs with infamy allowing you to gain myst but not overlevel
you can train explore easily in deepcave but if you have good mining stars you can mine in underground(first floor below galebrook) and find gold rocks making a path depending on the layout of your servers buildings
if you have access to a large amount of gems you can train smithing without spending anything by simply hitting them till they are just below being complete, then unequiping your hammer and taking off some gems and putting them back on and repeating this process
good sources for myst are ice elementals at snowtop peaks, just get them to the corner of your screen then target and get them off screen and start shooting; carry caraway incase they come close or catacombs just watch out for summoners
if you have the space you can create a massive long line of firepits and prepare meals and smelting pots on the fires before reincarnations for faster leveling
kill different mobs each kill for faster hunting exp and the same mobs over and over for slower hunting exp
bone armours and hammers and cooking pots are good exp
I got most of my crafting stars from mining as much as I could then making as much road kits as it took to get my crafting top-
This reply was modified 6 years, 11 months ago by
harlem. Reason: adding information and correcting spelling
i would be interested if the level reqs were all 60+ and crafting costs much higher and the items themselves were non-repairable and had a random chance to break based on the staff skill and changed the way they hit like instead of going to a target it went forward in a straight line through buildings (think green dragon) with a tile range based on staff skill
1 maybe noobs asking questions all the time can be grating
2 no too open to corruption
3 there will be a new map available which is a new area of the game but i dont know about any sort of map
4 no presumably the only reason you want to change ur password is because you forgot it and cant get in
5 no makes raiding more profitable
6 no i dont see the point and making fires adds to construction which is a crucial skill
7 there are locks which you can put gold under and will stop people from taking ur stuff for a while 2 gold perdayi really like the salt idea and how you fleshed it out
these are great
the map i had in mind would be rewarding for endurance mining, mining for long periods of time but also hit the weak points of miners. As i understand it uw offers both food and the materials necessary to make repair kits and fires to cook food this is why you can stay there indefinitely. I suppose ideally it would be easy to get to but hard to get out. where uw is hard to get to high floors but easy to get out
My reasoning behind saying no building is because it would force players to either go back once they hit their weight or continue while doubly slowed by burdened and slow tiles and possibly mud traps
it would be good if snakes or wolves didnt attack but players did imo
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This reply was modified 6 years, 11 months ago by
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