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That’s the thing, let’s say you buy the perfect amount to buy a costume. Well you’re screwed because one of those diamonds will automatically be eaten by supporter so you have to buy more than what you need to even get a costume in the first place.
2 times a day (12 hours apart), for one hour sounds brilliant to me.
A little announcement might be necessary so new people who aren’t adjusted to it will know when it starts and ends, since there are always new players.This idea will probably not help older servers such as West where they already have a system and most players don’t kill all day for no reason. It’s more beneficial for servers like East2, where there is still a power struggle and it feels like one person against the world.
I and destic12 built that trap and it has nothing to do with this post, killing mui was an accident. Please keep replies relevant to the original post.
I think the coding should be changed to when something is dropped on a hole via death, it should drop to the closest tile instead of the hole itself.
+99999
Salmonberry needs more uses 😀If it worked for mob combat as well, skeletal king fight would be twice as hard without an escape route to go when health is low.
Added: would also be beneficial for people to wait and gather resources all day and build safely during this hour. Would assist noobs in living in galesbrook for the first time. Also good for spelunking in UW safely. Pve people are safe in Wellington until it comes to UW.
Don’t get the wrong idea, I personally enjoy pvp, but the fighting between both parties needs a resolution suitable for both parties. Thank you for hearing me out <3+1
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