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Viewing 15 posts - 61 through 75 (of 76 total)
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  • in reply to: Remove new infamy update #6662
    Erected

    Lvl 14 Europe
    Goblin
    Posts: 96

    Honestly, there should be infamy only in galebrook, any other zone like battlegrounds showing a warning that other people could kill you, and stop giving infamy in those areas, that way every1 is happy.

    But if you instead give infamy for killing someone, or hitting a wall with towers, you don’t gain assasin exp, neither destruction.
    So what if I block all market houses with alts lvl 5? This late added feature in my opinion has not been the best choice out of all the ways to stop endgame-player from abusing newbies without actually make players feel like they’re some kind-of-god if they abuse alts.

    Cheers

    in reply to: Suggestion: Market Square House #4907
    Erected

    Lvl 14 Europe
    Goblin
    Posts: 96

    Sure. I want a 50×50 house with just a bed. Pls. Really. Pls.

    in reply to: Looking for new Tribe(any server, peaceful must) #4895
    Erected

    Lvl 14 Europe
    Goblin
    Posts: 96

    Come to Europe and join me :p

    in reply to: Soo… 'bout these repair changes.. #4838
    Erected

    Lvl 14 Europe
    Goblin
    Posts: 96

    Honestly. This update kinda sucks from my point of view.

    If you don’t make enough walls between loot and exterior, you get raided.
    If you do make enough walls between loost and exterior, you have to spend insane amounts of TIME and FLINT (which in the end is more time mining) to repair it.

    Honestly, this update is kinda to force players to have shitty hatchets that can be raided easily.
    Oh I almost forgot, he also made the repairs to must happen more frequently.
    So to sum up, what do we have?: Insane amounts of Flint, Insane amount of time invested onto repairing even with high repairing skill. Insane amounts of repairs a week.

    Dude, I may move to market square, cheaper and you can’t be raided.

    PD: I almost forgot. You not only use twice the flint because of the half % repaired on hit, but also over 4 times the flint because now it’s every action that spends flint instead of every 3-4.

    GG dev, let’s all mine as slaves not enjoying the PvE content or move to market.

    • This reply was modified 7 years, 3 months ago by  Erected.
    in reply to: Texas upgrade #4767
    Erected

    Lvl 14 Europe
    Goblin
    Posts: 96

    I think that the population in Texas is higher than USW, the hence the upgrade should be done there first.
    But, since we don’t have access to the info that the dev has, perhaps even tho there are less player, just from being created before it has more load from buildings and stuff, plus more people proper geared to deepen in UW.
    It’s up to him, but you’re right that servers with population on high should be priority

    Regards

    in reply to: Lag #4504
    Erected

    Lvl 14 Europe
    Goblin
    Posts: 96

    The thing that we need as players who want to enjoy the game in it’s full spectrum is to have scheduled daily resets in the servers. Kinda like every 12h a reset to avoid CPU overload and keep the machine fresh avoiding lag spikes, warps, and all kind. I really think that it’s the easiest way to give all the players a better experience and won’t be hard to set up and scheduled reset with a server message warning with 15/10/5 mins in a sequence to have all players get to their beds safely and don’t be teleported around.
    And that’s all it is, the servers are fine, in UST we love to have 80 players peak and the game is quite well in terms of lag for 12h or maybe a bit more after a server restart.
    But please, those restarts have to be with a warn, spawning in an enemy tribe base with ancient gear cause u were training isn’t funny.

    Cheers

    in reply to: US East: Lots of Lag #4389
    Erected

    Lvl 14 Europe
    Goblin
    Posts: 96

    Happens aswell in UST.
    Althought I’ve noticed that the longer the server is without restarting the worse it becomes till the point like right now, where you can’t even walk 5 steps without teleporting back 4 for 3 times in a row. So the only thing you can actually do is go to sleep and cross your fingers praying for the server to be restarted.

    • This reply was modified 7 years, 4 months ago by  Erected.
    in reply to: Suggestion: Programable keybinds #4381
    Erected

    Lvl 14 Europe
    Goblin
    Posts: 96

    No need for Keybinds, just allow to Grab and move them of places.

    in reply to: Suggestion: Caraway useless. #4324
    Erected

    Lvl 14 Europe
    Goblin
    Posts: 96

    For 5-10 steps? RIP.

    in reply to: Characters Duping ISSUE, Fix ASAP. #4311
    Erected

    Lvl 14 Europe
    Goblin
    Posts: 96

    Fixed.
    Tho there was a Rollback and also spawned in random cords with my anc5 stuff even tho I was in bed before the maintenance.
    🙂

    in reply to: Diamonds #4304
    Erected

    Lvl 14 Europe
    Goblin
    Posts: 96

    And to not spend 10g on anvil aswell each time.

    in reply to: Reincarnation Update! #4190
    Erected

    Lvl 14 Europe
    Goblin
    Posts: 96

    No.
    The system is good as it is with your suggestion you’ll have to get forcefully a skill to 100 before reincarnating in anything else most of the times.

    in reply to: Recall Tiles #4180
    Erected

    Lvl 14 Europe
    Goblin
    Posts: 96

    It’s a consumable potion that teleports you to the last recall tile in UW that you’ve stepped on.
    However, once you die (doesn’t matter where or when) you forget the recall tile, hence needing to start from anew in UW

    in reply to: Recall Tiles #4178
    Erected

    Lvl 14 Europe
    Goblin
    Posts: 96

    It is a building like a chair, once you step on it, you’ll set that recall tile as your point of appearance uppon death (if you’re over lvl 5) and aswell uppon using an Escape Lamp inside the UW.

    in reply to: High End Reincarnation Question #4140
    Erected

    Lvl 14 Europe
    Goblin
    Posts: 96

    @Pennywise
    UW Monsters give raw EXP on death

Viewing 15 posts - 61 through 75 (of 76 total)