Create a level system where players can level up their tribe by doing quests or contributing resources. The higher the tribe level, the better the benefits for tribe members.
The difficulty is balancing it so you get something, but not too much that it’s game breaking. Perhaps 5-10% exp and myst gain, maybe a buff that gives +1-3 to several skills. Some games will give you periodic rewards based on tribe rank, like money or resources, and it seems to work well.
This reply was modified 7 years, 6 months ago by TheFurious.