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November 30, 2017 at 7:44 am #4142
Just an idea, and honestly don’t know how it could be implemented in current system, but here goes.
It would be nice to be able to see which tribe members are taking mats and adding mats in some way, for a tribe elder / leader to see, like a log or something.
Unfortunately for my tribe, I been trying to build a community of people who could all play together, pull mats, and enjoy each other’s company. Unfortunately, I trust everyone I have in tribe since the one restriction that was placed was don’t steal from tribe. Unfortunately, someone stole from tribe, and there is currently no way to track exactly who it was.
This puts me in a position where I’m making a tribe elder vault, that sadly forces anyone who would like to get something out, has to ask. This isn’t the type of tribe I desired, but it’s the only current fix I can find. With any kind of register or log, within tribe, would be able to identify the troublemaker and remove, and I just think that would be nice, but instead stuck punishing everyone for one bad apple.
Is there any way something like that could be implemented, or would that ruin a part of the game in others opinion? Just curious, as to me, someone who steals from their own tribe is the lowest of the low, and should be able to be identified in some way.
The only other thing I can think of, is possibly tribe elder towers, so if a tribe member attempts to break into elder vault, they will be logged on the towers at least, and possibly killed.
November 30, 2017 at 12:27 pm #4146Hey man sorry to hear that. I know what it’s like to trust someone and have that trust broken. Lots do.
But that feature is just something we don’t need.
Best things to do:
Build a tribe vault and store things you don’t want touched.
Vetting people and be less welcoming
November 30, 2017 at 1:02 pm #4147I know what you mean irukandji, does suck, but we rebuilding. And tribe vault door was broke. While people were offline. Like I said, it’d be a nice feature, but not necessary =). Just work back up from scratch is all.
December 1, 2017 at 6:27 am #4150Work from scratch to get raided again? I say you kill everyone in your tribe, boot them and take their belongings.
December 1, 2017 at 8:11 am #4151You should try a system where you have a free counter where tribe members put over the items they collect into a elder controlled area where you then put up various resources for sale to tribe members only and they pay using 1 stone or whatever that way you can just use a scholars lens on the traded stone and see which member took what ofcourse if you dont trust your elders you could always just make a space just for the leader using a personal door
December 1, 2017 at 5:25 pm #4154Have you thought about a rigorous promotion process?
For example, you could make your base into two distinct zones where one is reserved for all members and one is reserved for elders. Perhaps both could be the same size, but the idea is that members that have stayed in your tribe earn their elder status. Then, elders have access to the full set of resources while members/recruits are tested for loyalty.
I imagine the easiest way to do this is to promote based on age in the tribe. Someone who has been in the tribe for a month (Promote them to elder or whatnot) is significantly less likely to steal than someone who has been in for a single week.
Furthermore, dividing your resources is always a good idea. It’s harder for people to raid.
December 1, 2017 at 7:11 pm #4156Oh we had resources divided. The large issue came when while everyone was offline they broke the elder vault door. Unfortunately, tribe towers won’t hit tribemates in any scenario, so if no one is online, not much you can do, but wake up and find stuff gone.
We have already replaced enough to be functioning ahain, so it didn’t break the game or anything though lol.
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