Theory Suggestion, What if There was a "Safe hour"

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  • #8319
    Gerber

    Lvl 45 USWest2
    Turtle
    Posts: 9

    There are many suggestions on big changes like new pve server, removing Wellington Myst costs and even pve and pvp flags which will have a risk of a thick line being drawn between both parties. So I have a very minor and theoretical idea that would benefit everyone, not just peaceful players.

    A safe hour. The reverse of a purge, an hour in game set everyday and announced ten minutes before it starts and announced when it ends, or set as a player status (above health bar) where no one can kill each other. If griefing takes advantage of it, it can be changed to where anyone with infamy from hitting buildings can still be killed. I can’t see many holes in this myself, and anyone training assassin can still train up the skill via chaos and pvp statues.

    Please point out any loopholes below, it is just a theory that it may just work. Pvers can come out of hiding and pvpers still have the resources to train. Opinions please <3

    #8320
    Gerber

    Lvl 45 USWest2
    Turtle
    Posts: 9

    Added: would also be beneficial for people to wait and gather resources all day and build safely during this hour. Would assist noobs in living in galesbrook for the first time. Also good for spelunking in UW safely. Pve people are safe in Wellington until it comes to UW.
    Don’t get the wrong idea, I personally enjoy pvp, but the fighting between both parties needs a resolution suitable for both parties. Thank you for hearing me out <3

    #8324


    Polar Bear
    Posts: 26

    Sure, I dig it.

    +1

    #8331


    Goblin
    Posts: 96

    1) two hours
    2) twice daily

    and I’m in.

    two hours. the maps have long walks and sometimes there is stuff to do on the very other edge of the currently known mystera world

    and twice daily for people in different time zones

    and not announced 10 mins before that but reliable times, preferably fixed.

    #8359


    Polar Bear
    Posts: 26

    2h is a bit much, 1h twice sounds better.

    #8378


    Goblin
    Posts: 96

    3 then.

    #8386
    xSimrick

    Lvl 200 USEast2
    Goblin
    Posts: 94

    This is not the worst idea. Twice per day for 1 hour sounds best to me. I think this might work if done right. I don’t see the need for it but it is, as OP says, much better than a drastic thing like splitting servers or breaking the game with a moronic pvp-flag like idea.

    +1 for this one. Maybe test on 2 servers first, see what it does.

    #8402


    Goblin
    Posts: 96

    we need two time windows daily or this game will be known to push for serious addiction.

    there are people in different time zones on different servers.

    #8433
    Gerber

    Lvl 45 USWest2
    Turtle
    Posts: 9

    2 times a day (12 hours apart), for one hour sounds brilliant to me.
    A little announcement might be necessary so new people who aren’t adjusted to it will know when it starts and ends, since there are always new players.

    This idea will probably not help older servers such as West where they already have a system and most players don’t kill all day for no reason. It’s more beneficial for servers like East2, where there is still a power struggle and it feels like one person against the world.

    #8529


    Wolf
    Posts: 22

    thats an interesting idea. it would give people a chance to go out and shop or gather even on the more unfriendly servers.

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