Home › Forums › Mystera Discussion › Odovir's "Much Letters", part 2.
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September 5, 2016 at 8:14 am #1059
Welcome! Welcome, my dear guest! Today is a… good day? Yes, it definetly is! Because now we can have some talks about new patch. Or should I say “monologues”? Ah, neverming.
The first thing I want to do is to share with you my impressions of the new patch. Fixed or rebalanced armor formula gave me nothing but a satisfaction feeling. Before the patch heavy armor was like a carton armor, and only now it looks like real heavy armor. Damage from mobs was greatly reduced, up to the point when flame demons could do only 1 damage, instead of ~24. Now tank builds can be real, and that’s good. But to think of… isn’t it a bit too imba? Standing in afk and farming all type of mobs – is it really how heavy armor users looks like now? No. Almost no… All thanks to new mobs called Rust Golems. These guys are really badass gangstas. Someone may say that there is nothing special about them, but… Jesus Christ! They can wipe out your equipment in 10 secs! I tried to face two of them at once, and then my shield turned into sh*t, like my sword, like my imba heavy armor! Three more seconds, and they might be broken! And I thought I could tank them… Hah! Not in this life. I’m scared of them more than facing two dragons at once. But, look! They drop repair kits, so it’s ok! I just wanted to say that this new combat mechanic is very good, it adds more variety into the gameplay.
10/10, would block myself with 4 Rust Golems again!
So now we have rust mechanics, it’s fine. But, as you well know, there is no action without reaction. Mobs have damage, we have armor. Rust golems have corrosion, we have… fixed amount of durability? Yeah, we can reduce incoming damage, but not the corrosive effectivness. Without having any protection from it, weapons and armors can break into peaces right in a combat! Well, it adds some hardcore elements into the game and I don’t want to ruin this conception, so I’ll just make you a balanced suggestion: add enchantment for items durability. Maybe, dragon scales or something else, that could be used on anvil. As a shield wielder I can say, that shield’s durability is a big pain in the ass. After a certain level of your shield block skill, the chance to block an attack becomes very high, so most of attacks are striking right into the shield. Because of this it breakes like 4 or 5 times faster than armor. Well, it is as it should be, because all top shields at the moment are made from a shitty bronze, not the Vibranium. But to think of it logically, I don’t want to see how my precious shield is breaking so fast, so we needs some way out.
About armor again. Yes, now heavy armor is worth wearing it. Yes, we have some combat mechanics like corrosion to prevent imbalance between light and heavy armor. But, would you look at that?
Yep, it’s me having a nice party with skeleton lords and their little friends. The usual day of a player with tanky build. I can farm this crowd without loosing any hp with ease. Maybe it is because I’m a good farmer? Or is it because new armor formula is too imbalance? Not only skeletons, but other mobs too do only 1 damage to me. I can farm everything without loosing hp, what makes me want to yawn. I know nothing about JVH’s thoughts for balance, but isn’t it would be better to make a damage reducing formula based on percentage coefficient instead of fixed amount? Those 1-1-1-1-1-1-1-1 are kinda stupid to see from a green dragon attacks, lol. The good thing is that their breath still can peirce throught your armor, and the bad thing, that it is the only mob who can do so. Armor piercing mechanic is a perfect thing to prevent imbalance of heavy armor, but why only dragons have it? I want to see it on mages too, or even on reapers, who are total invalids for now. And what about range based mobs? If we’ll have a mages with armor piercing ability, why don’t we have a simlpe “physic” damage shooters? Maybe Goblin Archer of Skeleton Archer. Wouldn’t it be cool? I hope JVH will add this idea to his mystery ToDoom list, lol.
Also, I found an AI bug or something.
As you could see, in this position you face skeleton lord, after what he spawns a first skeleton on you, wich succesfully closing you from right side (note: idk why, but they always spawns from right). Then he spawns a second one from previous spot:
Now it should be good, and second skeleton soon will be facing you from your back or left side, but… suddenly happens this sh*t:
Green – as it should be. Red – as it is. As you see, instead of going around, this stupid mob goes far away for the unknown reason, ignoring that mysterious dead zone. That spooky sh*t happens not only with skeletons, but with other mobs as well. And these dead zones also can be in all 8 positions:
Hope that JVH will find out the problem, or else I’ll need to call an exorcist.
Anyway, if we started to talk about positioning, I might suggest you one interesting idea. But, please, mind that it is far-far to be on the current ToDo list. So I begin: at the moment the whole game based on cross-positioning, like this:
We can walk, interact and attack only in these four directions. We just got used to it. But just imagine this:
Yes! Diagonals! Diagonal walks, diagonal roads, diagonal walls, diagonal Character’s sprites, diagonal fights! Now you can be surrounded up to 8 enemies and can not be blocked just with 4! A truly revolution into the gameplay! But due to efforts that will needed for this work, let this be just my dream.
Well, that will be enough for today. Thanks for reading my wall of text (now with images, yay!). Too much letters isn’t good for one message, I’ll add my other thoughts and suggestions another day – next one will contain a spooky stuff, so don’t even try to read it in the dark. Also, thanks to JVH for listening players, but please, stop peeping on me. Even if you’re invisible, I know that you’re somewhere around.
Carrot.
September 5, 2016 at 8:27 am #1060September 5, 2016 at 9:51 am #1061September 5, 2016 at 10:07 am #1063Carrot!
Great post! It’s good to have variable armors actually have variable defense benefits. I wonder if medium armor is actually feasible now!
I’m both happy and unhappy about the possibility of having a tank. I mean, I wasn’t much of a fan of having character specialization having to be a thing. But, then again providing the option for specialization is not the same as forcing it. So,a s long as this is kept as an optional possibility, I’m excited about it!
In the meantime, I’ll be keeping my distance from mobs! I love my dress and I don’t like getting it too bloody 🙂
Diagonals!! Be still my heart!
May Carrot Bless You
September 5, 2016 at 10:27 am #1064Awesome! Thanks for the post Odovir!
I’ve been using medium armor, and it seems a lot more balanced now. I’ve been really enjoying it. Some things do a little bit more damage now like skeletons, making skeleton lords a little scarier, but flame demons and dragons and stuff that hits hard have been reduced. So, now it looks like the damage variety of mobs has been smoothed out. Skeleton lords feel a little more dangerous, which feels right, and flame demons are less scary. My medium armor skill is still pretty low too, like 19 or 20, so I imagine it’ll be even more viable as I level it up. I used to really enjoy heavy armor, but the movement penalty was kind of getting me down before. I think it’s really cool that it feels like a hard choice between heavy and medium for me now.
September 5, 2016 at 2:03 pm #1066Thatt’s good to know SPK… I still love my light armor, but it’s good to have the choices!
September 5, 2016 at 2:17 pm #1067Being that strong in UW breaks the fun of it, for me at least.
A good post otherwise except the durability thing, i just think that not all things should have a casual counter fix. How realistic is too buff the durability of your weapon to a crazy number. Its fine if you can add limited amount but nothing too crazy.Players will try to do the same as odovir did, people always wanna go for the OP route. At that point variety of skills (or classes) dies.
September 5, 2016 at 2:24 pm #1068September 6, 2016 at 5:48 pm #1072September 8, 2016 at 9:00 pm #1078 -
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